Ultimate Fantasy XVI was shock revealed in 2020 as a PlayStation 5 unique, and Sq. Enix and PlayStation have remained carefully aligned all through its showings since then. Be it State of Performs, PlayStation Showcases, and even PlayStation Blogs, it’s clear Ultimate Fantasy XVI is a giant launch for Sony.
Throughout my cowl story journey to Sq. Enix’s Tokyo, Japan, workplaces, I requested producer Naoki Yoshida how developer Inventive Enterprise Unit III feels in regards to the recreation’s PS5 exclusivity and what that does for the studio by way of growth. He says it’s essential to tell apart that CBUIII doesn’t go into recreation growth pondering it needs to restrict a recreation to only one platform or firm. When the crew began growth on FFXVI, the studio “checked out all choices,” Yoshida says.
Ultimate Fantasy XVI Producer Naoki Yoshida
“Ultimate Fantasy, being one among Sq. Enix’s essential franchises up there with Dragon Quest and the Kingdom Hearts collection – once we do start growth, we do strategy a number of platforms, a number of firms, about releasing the sport. And if you strategy them, they’re going to come back again to us with their gives.”
The crew and Sq. Enix then contemplate all these gives and resolve what will likely be finest for the venture. On this case, Sq. Enix appreciated PlayStation’s supply finest; it doesn’t harm that PlayStation and Sq. Enix have a decades-long relationship leading to numerous Sq. Enix exclusives on PlayStation consoles.
From a growth perspective, Yoshida says CBUIII needs as many individuals worldwide to play the sport as attainable.
“That mentioned, from a developer and programmer perspective, limiting growth to at least one system makes it not solely simpler on us however permits us the power to optimize it,” he continues. “And that permits us the power to maximise efficiency for that one system as a result of we’re solely concentrating on that one system.”
On high of that, Yoshida says the crew will get lots of assist from the primary celebration – PlayStation on this occasion – and its builders and programmers who assist CBUIII maximize a recreation’s efficiency.
“It permits us to create the sport that we need to create [and] it makes it simpler for us to try this.”
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